The Forest Alpha v0.41 Free Download


The Forest Alpha v0.41, The Forest Alpha v0.41 Update, The Forest Alpha v0.41 Update Download, The Forest Alpha v0.41 Download, The Forest Alpha v0.41 Torrent, The Forest Alpha v0.41 Free Download, The Forest Alpha Download, The Forest Alpha Update Download, The Forest Alpha 0.41 Download.

The Forest Alpha v0.41 Download



The Forest Alpha V0.41 – Improved building visuals, Ragdoll enemies, Fish trap, Floating logs, Bug fixes and more.

For this patch we’ve remade the basic log and half log art used for custom building, we’ve kept the basic shape but improved texture look and shading. We’ve also added variations of the half log so floors no longer have a visible repeating tile and will instead pick from one of the random variations when created.

The Forest Alpha V0.40 Changelog:

(Performance) Reduced CPU overhead cost from animal spawning logic
(Performance) Reduced allocations from tree wind sfx logic
All mutants now have improved explosion gibs
Physics objects will react more to nearby explosions
Particles – replaced fire effect on lit arrows!
Fixed arrow fire wrongly showing fire hit particles when shot
New art added: Dead baby corpses combined
Fixed issue with HBAO artifacts on ati cards
Chopping dead sharks will now leave a headless ragdoll
Fixed walls sometimes snapping below when placing on custom floor
Hole cutter can now cut several buildings at once, whether side by side, at different heights and/or overlapping each other, making it a lot easier to edit complex/composed structures. Watch out for side effects of this change when trying to cut a single floor
Ghost floor is now red when it cannot be placed
Added rolloff to building distortion intensity, looks a lot more natural and avoids axe hits from distorting a whole house boat (for example 😉
Fixed book tabs not having sheen effect when player is in cave
Caves – Dead baby piles added to cave 4
Fixed pine tree cut having shimmering cut section where model was overlapping
Caves- ROV added to cave 9
Ghost raft now stays above water
Ghost house boat now stays above water and can only be placed above water
Improved look of bestary drawing outlines
Caves – thicker collision on cave entrances
Option menu now updates its centering after resolution changed
Limited framerate to 60 in title screen to fix overheating issue on some graphics cards
Added low SSAO quality (effective with HBAO only)
Setup buoyancy on logs !
(Performance) Fixed extra physics cost for MP clients when there was a raft or houseboat in the game
Push houseboat icon is now outside its walls
hybrid ragdoll system added – enemies will conform better to the floor when dead or dropped from carried.
Fixed dropped bodies sometimes disappearing when dropped on a steep slope
New building: Fish trap ! Bring the legacy rabbit trap to a water area and it’ll turn into a net able to catch fish. Must be suitably placed in a fishing area to be efficient !
Arrows are now limited to 5 on the crafting mat and adding/removing arrows from the crafting mat moves all 5 without requiring to hold the batch button
Added cloth to burnable arrow upgrade recipe
Setup burnable cloth model on arrows
Fixed rock path rocks not getting a randomized rotation
Increased view range for all ponds
Pond spawned rocks now stipple on
Caves – reachable skull lamps now all dynamic
More health on elephant leaf plant
Touchbending added to saplings!
Fixed plane lod being drastically lower in save game versus new game for interior
Dead bodies can no longer be dropped when standing very close to walls/rocks etc
New art added: Revised log model, spike log model, and 3x half log variations
Ex Floors now accepts log model variations + setup 3 variations
Ex Stairs now accepts log model variations + setup 3 variations
Ex Dock now accepts log model variations + setup 3 variations
Setup new log model on wall, foundations, log pickup
Setup new defensive wall log model
Setup burnable cloth model on crafted club ! (recipe was already in but not working because this wasn’t setup)
(Multiplayer) Fixed alt tabbing while chat input is open breaking all input
(Multiplayer) Enabled physics on log pickups for clients so that they may push logs
(Multiplayer) Improved granularity of dynamic pickups position syncing to reduce jitter
(Multiplayer) Client adding 2 logs to a log holder/sled with only one free slot will get back the extra log instead of it being forever gone
(multiplayer) Reduced pop when spawning creepy ragdoll bodies as client
Added docking capability to house boat ! Approach houseboat close to dock stilts until the dock icon shows up and use the “Take” button to toggle the docking. While docked the boat cannot move or rotate
Fixed being unable to block while jumping
Fixed being able to pass through the edges of some cave entrances
Replaced arrow type toggle icon with a suited one
WaterSkin and pot inventory tooltip now shows current water fill percentage
Fixed ghost tree structures not going down when tree is cut down
Updated houseboat with new log model
Fixed player still moving sometimes while inventory is open
Fixed foundation’s floor position locking possibly going out of sync with foundation’s one
Fixed aiming up or down from last locked foundation position allowing to go around the minimum chunk length limitation
Fixed cowman not showing up in bestiary
(multiplayer)Fixed bodies being dropped in wrong place for client when first dropped
Slightly lowered randomisation of floor logs (was giving bad result sometimes and it’s far less necessary now that we have variations)
Fixed houseboat on land not automatically unlocking the driving player
Setup new log model on procedural wall doors
Rebalanced procedural wall door physics to ease entering structures in some cases
Fixed dead bodies floating in air if dropped from a height
Better scale/position of deadshark head when held by player
(Performance) Revamped floor hole cutter preview, instead of cutting the actual floor or roof it shows a ghost overlaying it with no physics/navigation cost involved
Fixed player being shot out of cave 2 exit if they had entered via rope entrance
(Multiplayer) Fixed snow trees turning into regular trees when chopped in MP games
Fixed explosion damage not always being properly accounted for on buildings
(Multiplayer) Fixed damaged building distortion being so soft that it wasn’t visible

Title  The Forest
Genre  Action, Adventure, Indie, Simulation, Early Access
Developer  Endnight Games Ltd
Publisher  Endnight Games Ltd
Release Date  30 May 2014


The Forest Alpha v0.41 Download The Forest Alpha v0.41 Download The Forest Alpha v0.41 Download




System Requirements


    OS: Windows 7
    Processor: Intel Dual-Core 2.4 GHz
    Memory: 4 GB RAM
    Graphics: NVIDIA GeForce 8800GT
    DirectX: Version 9.0
    Storage: 5 GB available space
    Sound Card: DirectX®-compatible
    Additional Notes: 32bit windows users need to ensure they have at least 4gb of ram usable on their system.
    OS: Windows 7
    Processor: Quad Core Processor
    Memory: 4 GB RAM
    Graphics: NVIDIA GeForce GTX 560
    DirectX: Version 9.0
    Storage: 5 GB available space
    Sound Card: DirectX®-compatible
The Forest Alpha v0.44b New Update Download Link
Download Links



Reload Image